Nova Grappler - Great Deck or Greatest Deck?

Tue 2011/12/06 09:58 JST
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HaouJudai
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Nova Grappler - Great Deck or Greatest Deck?

So the capability to run 16 Stand Triggers - Stern Blaukruger's crazy ability to keep attacking - have the Nova Grapplers come full circle as a clan and can actually go toe to toe with the Royal Paladin decks awaiting them in a week at the International Cardfight Vanguard Grand Prix?

I hope so. I'm a fan of Stargate.

Or the way Xprowarr on G League put it:

But that's not even the defining point of the deck XD, the defining point is being able to run 20+ triggers in deck due to the effects of Asura Kaiser, Death Army Guy, and Death Army Lady, and with those kinds of odds, the statistics are on your side, it has nothing to do with a card that loses to a damage negator, and any deck completely based on Stern won't perform as well as an overall better rounded Nova Grappler deck which has stern but isn't based on it. The final match of the AU Nats was won with Lion Heat.
The deck is really strong because it has statistics on it's side, and 20+ Triggers (In theory) obviously increases the chance of pulling one off with a good grade distribution.

Long story short, triggers win games, and Nova Grapplers take advantage of this by running cards that make their grade 3s essentially stand triggers.

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  •  
    STEEL in United States (Registered on 2011/09/16)
    Retail(Warehouse :)

    by that logic, my dimension police deck consistenly gets a critical trigger every turn...neat

    Tue 2011/12/06 10:12:48 JST (ID #5518)  Report
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      HaouJudai in NC, USA (Registered on 2011/11/01)
      Professional http://worldwithoutcardgames.cheezburger.com/

      YES!!!! Look under your seats!!!!!!! YOU GET A CRIT TRIGGER AND YOU GET A CRIT TRIGGER!!!! EVERYBODY GETS A CRIT TRIGGER!!!! Wait.. STEEL - D Police only have 4 crit triggers.

      Tue 2011/12/06 10:51:23 JST (ID #5522)  Report
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        STEEL in United States (Registered on 2011/09/16)
        Retail(Warehouse :)

        i dont know how to feel about this....hurt? :(

        Tue 2011/12/06 11:33:39 JST (ID #5526)  Report
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          HaouJudai in NC, USA (Registered on 2011/11/01)
          Professional http://worldwithoutcardgames.cheezburger.com/

          I'm hurt. Butt hurt over the fact Shadow Paladins only have 4 critical triggers! No what I'm getting at here is that over time as the newly released clans like Shadow Paladin and others get more well developed trigger portfolios then we'll see diversity in the metagame.

          Like Eien pointed out over on another topic - basically the 2 original clans RP and Kagero are the most supported - what I'm wondering is if that's about to be challenged by Nova Grappler at Worlds (intl grand prix). I think so. I think Nova Grapplers may make their presence known in this event.

          Tue 2011/12/06 11:44:15 JST (ID #5527)  Report
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  •  
    Kiru in Paris (Registered on 2011/08/09)
    Student

    Usually, I play a Grappler's Deck. I play Asura Kaiser, the Blau Saga, the Death Army and 12 Trigger Stand.

    The power of the deck is during the check (Twin) Drive. It's very powerfull, but not very regular. I win many duels, but I lose many times too because I didn't have luck during the check (Twin) Drive.

    Play 16 trigger stand is very risky... The deck is a very great deck, but if it want you to lose, even if you have the Soul of the card, you are destined to lose... XD

    Tue 2011/12/06 16:43:37 JST (ID #5538)  Report
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      HaouJudai in NC, USA (Registered on 2011/11/01)
      Professional http://worldwithoutcardgames.cheezburger.com/

      Oh I agree - it's insane to run 16 Stand triggers - even running 12 is really wild to see. I think you are right it would make it very inconsistent for results and overall performance.

      One thing's for sure. I think the phrase 'Soul of the card' is cool as heck!!!

      Tue 2011/12/06 21:40:10 JST (ID #5547)  Report
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  •  
    HaouJudai in NC, USA (Registered on 2011/11/01)
    Professional http://worldwithoutcardgames.cheezburger.com/

    From Xprowarr on G League:

    Grade 3- 8
    2 Lion Heat
    2 Stern Blaukruger
    4 Asura Kaiser

    Grade 2- 10
    4 Death Army Lady
    3 Blaukruger
    2 Magician Girl, Kirara
    1 King of Sword

    Grade 1- 15
    3 Twin Blader
    4 Blaupanzer
    2 Claydoll Mechanic
    4 Death Army Guy
    2 Tough Boy

    Grade 0- 17
    4 Lucky Girl, Clara
    4 Battleraizer
    3 Red Lighning
    2 Shining Lady
    3 Three Minutes
    1 Blaujunger

    I want to make some things clear about this: First off, the decklist presented is NOT the decklist of the nats winner , it is just a recollection of what I think it MIGHT be, give or take a few cards, from what I was able to watch from vids of this event.

    Here, I am going to explain why, during AU Nats, Nova Grapplers won, out of EVERY other deck that could have won, why Nova Grapplers?

    Aside from the player being downright amazing, there must also be something up with the deck (and clan) that he chose to bring!

    So let’s take a look.

    Grade 0 -
    The trigger lineup is, in my opinion, very different from what a lot of other Nova Grappler decks looks like. One might look and say “Only 4 stand? Are you nuts?” but there’s actually a few reasons why stand triggers are so low, including:
    1. Stand triggers are weak early game when you either don’t want to establish field presence or do not have the resources to establish field presence. This means, if you go second, will you be drawing multiple Grade 1s to actually take advantage of a drive checked stand trigger? What about multiple Grade 2s? Generally, you won’t draw PERFECT, and even if you do, holding back cards is generally a smart idea, especially against decks like Kagero where putting cards down on the field to try to push some damage generally leads to a bunch of your cards getting destroyed.
    2. Going further into the deck, there are 4 Death Army Guys, 4 Death Army Ladies, and 4 Asura Kaiser, each of them has a specific effect which pretty much says “your Grade 3s also become stand triggers” allowing for a different trigger configuration (such as crits for extra pressure)

    Other highlights of the Grade 0 lineup is 3 draw triggers, I feel draw triggers are needed in every deck (at least 3) because they ALWAYS time right unless you draw them (and yes, the Nats deck was running Three minutes, I saw it in his damage zone during the final match). Draw triggers also help the Twin Bladers in the deck.

    Grade 1-
    As explained earlier, the highlight here is Death Army Guy, which stands itself when you drive check a Grade 3 (off ANY drive check). This is awesome for early game beats or late game boosts (One Grade 3 check will stand a Death Army Lady AND a death Army Guy late game, a total of 16k power hitting anything again). In the early game, it makes doing 3 damage to your opponent at the Grade 1 ride really consistent. Imagine this:
    Your opponent rides a solid 7000 power Grade 1 and ends going first.
    You ride Blaupanzer, search Blaukruger, and drop Death Army Guy.
    During your attack phase, you attack with Death Army Guy (Attack with RG-VG-RG is generally good for Novas) to deal 1 damage
    You attack again with your Vanguard Blaukruger, assuming your opponent doesn’t damage check a trigger, that’s a 2nd point of damage you’re doing, along with your drive check, which could potentially do more damage if it’s one of the following: (one of your 4 stand triggers, any of your 8 Grade 3s, or any of your 5 Crit Triggers)
    Those chances make it pretty likely to do a lot of damage starting turn 1, putting a lot of early game pressure which will give you a strong transition into the late game when you’ve got a full developed field

    Grade 2-
    Nothing special at all, barring possibly Death Army Lady, and her usefulness has been explained already.
    Magician Girl leads to more card draws, which is really good for Twin Blader and the discard cost of Stern Blaukruger

    Grade 3-
    So Novas have A LOT of good Grade 3s, so why these Grade 3s? First off, the AU Meta LOVES 11000 Vanguards, and honestly, I would too, that extra 1000 power goes A LONG WAY in defending and what not. The Lion Heat are there because he’s a good Grade 3 Rear Guard as well, which is very important, as you’ll draw multiple Grade 3s and only ONE can be your Vanguard. This is why Stern is only at 2, since he’s searchable anyway and HE DOESN’T MAKE THE DECK (loses to damage negation). Asura Kaiser also makes a good rear Guard only because he has 11000 power.

    So long story short? Nova Grapplers have a spot in the meta because statistically speaking, they are running a possible 24 Triggers, and well timed triggers WIN GAMES! This deck in theory will pull off more “Trigger” effects than any other decks, so therefore, in a fight between equally skilled players, the one who has the most well timed-triggers wins the game, that is the key behind this deck.

    And for all who happen to not be running Grapplers, and plan on never running Grapplers, what can we take away from this? Well, in deck-building, we should aim to make EVERY card useful in MOST situations, especially your Grade 3s. The “Grade 3 Drive Trigger” mechanic is not unique to just Nova Grapplers, in fact, Royal Paladins and Kagero have one in Crimson Butterfly Brigette (Okay I may be going too far on this one, but extra power is nothing to scoff at) and Dragon Monk Goku (first glance, this card may suck, if it goes off it’s actually very powerful), respectively, and there may be others I’m missing or others coming out in the future!

    For those who somehow read through all of this, I hoped you got something out of it (I know my explanations are not very good in writing), regardless of what kind of deck you play!

    STAND UP, THE VANGUARD!

    Tue 2011/12/06 22:15:44 JST (ID #5549)  Report
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      Fenrir Nagisa in Thailand (Registered on 2011/12/02)
      Game Designer

      Well nice theory, but the way Nova's are now still lack one major issue "consistency". They simply need trigger chacks to do anything and without them, well thats another story. The reason why RP are still top dogs is that they don't really need triggers to win, and from someone who plays both clans (Having a blast with my Riser deck at the moment) Nova's are really fun to play, but my RP has won me more Tourneys.

      Wed 2011/12/07 02:08:54 JST (ID #5558)  Report
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  •  
    HaouJudai in NC, USA (Registered on 2011/11/01)
    Professional http://worldwithoutcardgames.cheezburger.com/
    Wed 2011/12/07 00:08:15 JST (ID #5553)  Report
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    STEEL in United States (Registered on 2011/09/16)
    Retail(Warehouse :)

    SPIKE BROTHERS, cause they STARTED with 2 criticals Haou... :3

    Wed 2011/12/07 02:52:18 JST (ID #5562)  Report
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      HaouJudai in NC, USA (Registered on 2011/11/01)
      Professional http://worldwithoutcardgames.cheezburger.com/

      A buddy of mine is building Spike Brothers now - I think has most of the deck already made for Japanese format. He will probably run it in English too. We could do a Spike Brother's topic. *thinks of cheerleaders* yeahhhhhhhhh that would work.

      Wed 2011/12/07 02:54:48 JST (ID #5565)  Report
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        STEEL in United States (Registered on 2011/09/16)
        Retail(Warehouse :)

        im very happy with my build, only thing i dont have is skydiver, but since i so consistenly smash things with juggernaut maximum, sky diver is a do with or without kinda card lol. prolly post a decklist on FB group "vangods" real soon....stay tuned

        Wed 2011/12/07 03:04:22 JST (ID #5569)  Report
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  •  
    kain in Inazuma, japan (Registered on 2012/07/12)
    defender

    IMO nova grapplers are a badass clan, while not being the most developed clan they can still hang in there, I would love to see a player with nova's win the national tournament, however the odds of any clan except gold paladin winning is very slim. I want to say 80% of whoever parcticipates in tournaments use them and 99% of the time someone with gold paladins wins.

    Thu 2012/09/20 14:21:41 JST (ID #10785)  Report
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